I first heard of Arcanum when it was previewed for the gaming press, and while I thought its mix of fantasy and steampunk sounded intriguing, I never bought and eventually forgot about it. Years later, it was part of an offer on GOG, and the blast of nostalgia caused me to purchase it for some unspecified holiday period, which finally came around in August of 2014.
My first impressions were definitely positive. The character creation dialogue is the most detailed and option-full of any RPG I’ve seen, greatly encouraging real role-playing and making up a unique player character. I eventually opted for an arrogant and vain gnome with a racially atypical interest in wizardry. And the game responded quite admirably to my choices. For example, a background story I picked gave me more Willpower points (an advantage for a mage), but also restricted the number of points I could spend on my Charisma stat, limiting my ability to gain followers. NPCs treated me differently as a gnome than they would have as a dwarf or elf. Continue reading